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I’m Not Crazy — Modern Games Really Do Look Like They’ve Been Nibbled Nonstop by a Squirrel

 |  ESTIMATED READING TIME:  3 MINUTES

Apparently, I’ve been gaslit by the entire gaming industry for the past six damn years — and I only just realized it after stumbling across Threat Interactive videos on YouTube.

Back in 2019 I dropped good money on an RTX 2080 SUPER (yeah, that was the hot shit at the time). One of the first games I fired up was CONTROL by Remedy Entertainment. I booted it with default graphics settings like any normal human would, and the whole thing looked like a grainy, flickering mess. Hair? Terrible. Lighting? Weird. Everything had this weird noisy film over it.

I told myself, “Okay, it must be a creative choice — the game is literally about a paranormal dream-like world or whatever, so maybe the grain is intentional.” I shrugged it off and kept playing.

But the trend never stopped.

Every single game after that — new releases, big AAA titles, whatever — the hair, the fur, the grass, the distant foliage… it all looked horrible. Shimmering. Crawling. Blurry in motion. Like someone turned the entire screen into low-res TV static and called it “next-gen.” And don’t even get me started on DLSS. To this day I still hate the damn thing with a burning passion.

I kept thinking the problem was me. Maybe my eyes were getting old. Maybe I was too picky. Maybe I just didn’t understand “modern graphics.” I genuinely started questioning my own sanity — like, is everyone else seeing beautiful crisp images while I’m stuck in some parallel universe where games look like they were rendered by a malfunctioning microwave?

Then I played The Last of Us Part II on PC.

I followed the “recommended” drivers. I used the default graphics settings like a good boy. Performance was a stuttering mess and the visuals looked even worse — grainy as hell, weird artifacts everywhere. Out of pure frustration I downgraded some settings, then went into the game launcher and completely disabled DLSS.

Holy shit. The game suddenly ran incredibly smooth. The image cleaned up. No more constant shimmering on hair and grass. I actually enjoyed the visuals for once. I was so happy with how it played that I almost restarted the entire game on New Game+ Hard just to experience it properly.

That was the moment I knew I wasn’t crazy.

After watching a bunch of Threat Interactive videos breaking down this exact bullshit — the temporal anti-aliasing soup, the lazy upscaling crutches, the way developers (and NVIDIA, and Epic Games) prioritize quick profits and flashy marketing numbers over actual optimization and visual clarity — it all clicked.

This whole time the games really were a grainy mess. It wasn’t my eyes. It wasn’t my hardware. It was the industry cutting corners, slapping DLSS on everything by default, and hoping most people wouldn’t notice (or would blame their own setup). They turned fine details like hair and foliage into a shimmering nightmare and called it progress.

And yeah, there’s a whole community out there now calling out this nonsense. People who are tired of paying premium prices for GPUs only to get fed “AI-enhanced” slop that looks worse than native rendering from a few years ago in motion. People who want games that are properly optimized instead of relying on upscaling tech to hide poor engine decisions and lazy ports.

I’m genuinely glad Threat Interactive is out there making these videos. I hope they make a real difference. I hope more developers stop treating DLSS and similar tech as a band-aid for bad optimization. I hope we stop getting games that look like they’ve been nibbled nonstop by a squirrel the second anything moves on screen.

Because honestly? I just want to play a damn game that looks clean and runs well without having to dig through settings menus like I’m defusing a bomb. Is that too much to ask in 2026?

Apparently it is — for now.

But at least I know I’m not the only one seeing it.